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Dictionary
Ascension
The process through which creatures become more than they once were. See more details.


Base Production
The overall industrial capacity of the planet, unmodified by any new technology or other factors.


battleground
A collection of planets and links where races contend for Ascension. Frequently referred to as "galaxy" or "game."


blockade
A defensive action for your ships. When a fleet blockades a link, it gets a free shot at any enemy ships coming through the blockaded link. Any ships destroyed in this way cannot return fire. Blockading ships can still fight normally, even against ships entering the area via a different link.


Build Ships
A planetary command. The planet builds whatever kind of ship you want until it has built the right number. After finishing this order, the planet will go back to making simple Ships. (See more about ship types.)


Cancel
A command for either ships or planets. A planet stops its current project, while a fleet stops its current task. Unlike other ship orders, Cancel applies to the entire fleet at once. You cannot tell half of a fleet to stop blockading with the cancel command- it's all or none. However, you can still set some of a blockading fleet to a new task by simply giving it new orders without using the cancel command.


Current Project
A planetary attribute. The inhabitants of the planet will faithfully work on this project until they are done or told to do something else. The number in parenthesis after the project description indicates the production required to fully complete the project.


Destroy Link
A ship command, only available to certain ships. The ships work at destabilizing a hyperspace link, causing it to decay much faster. The larger the fleet, the faster the link decays.


Expenses
A planetary attribute, listing the projects and costs that the planet worked on last turn. You'll do best using the numbers as guidelines, since the interaction between the various multipliers makes the precise values somewhat hard to follow. If you see that Ship Repair is your biggest cost, consider sending some ships away from the planet, especially if you are trying to improve that planet's Production X or Ship Repair X!


fleet
A group of ships.


Improve Attribute
A planetary command. The planet turns its efforts toward improving the selected attribute rather than building ships. Once the attribute has reached its maximum value, the planet will return to building simple Ships.


link
A tunnel through hyperspace, linking two planets. Links vary in length, so be careful where you send your ships! It might take quite a few turns to traverse a link. Links also decay over time, and will eventually vanish. You can forge new links by exploring hyperspace. See more details.


Load Technology
A ship command. The ship must have the Carry Tech ability to perform this action. The ship fills up with all of the experts and research materials needed to teach another planet how to achieve the same level of industrial development as the planet the ship currently orbits.


multiplier
A multiplier increases or decreases another planetary attribute. To determine the effect of a multiplier, simply multiply the original value by the multiplier. Thus, a multiplier of 1.1 increases the original value by 10%.


planet
A single world where creatures live, grow, and die. See more details.


Production Left Over
Planetary production units unspent last turn.


Production X
A multiplier on a planet's Base Production. A higher Production X indicates that the people of the planet have set up their industrial base more efficiently than the people on a planet with a lower Production X. The planetary attribute can have a potential value higher than the current value.


Scrap
A ship command. You can scrap obsolete ships to get them out of your way. You will find this command most useful when you need to scrap old satellites so that you can build more mobile ships. Scrapped ships are destroyed utterly- they will never return, and your planet will no longer have to pay maintainance costs for them.


ship
A space craft, capable of moving between planets and fighting with other space craft. If your ships orbit a hostile planet with no opposing ships, the planet will most likely surrender to you. See more details.


Ship Building X
A multiplier on the number of ships a planet can build. A high value indicates that the planet has very efficient ship-yards, and can construct ships more quickly than other planets with an equally well-developed industrial base. This multiplier affects the portion of the planet's production used to build ships.


Ship Repair X
A multiplier on the number of ships a planet can repair. This multiplier affects the portion of the planet's production used to maintain and repair ships.


Ship Technology
Technology available to ships built at the planet. As more technology becomes available to a given planet, its shipyards will be able to produce more types of ships.


Stockpile
Extra production resources held in reserve. You can build a stockpile through trade. (See more about trade.)


Unload
A ship command. The ship unloads whatever cargo it may have to the planet below. A ship loaded with technological resources (see Load Technology) can teach a planet new technologies by unloading its technological data.




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E-Mail: empire@werdna.com
Author: Andrew Haydn Grant (haydn@lantel.com)

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